在这一章中学习到多分辨率屏幕适配问题,ScrollView、assets.xcassets 的初步认识
import UIKit class ViewController: UIViewController { @IBOutlet weak var label: UILabel! @IBOutlet weak var ScrollView: UIScrollView! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. let iosDeviceScreenSize: CGSize = UIScreen.main.bounds.size//初始化关于设备的结构体 let deviceWidth = iosDeviceScreenSize.width//设备的宽,单位(点)pt let deviceHeight = iosDeviceScreenSize.height//设备的高,单位(点)pt let deviceName = UIDevice.current.name //获取设备名称 例如:梓辰的手机 let sysName = UIDevice.current.systemName //获取系统名称 例如:iPhone OS let sysVersion = UIDevice.current.systemVersion //获取系统版本 例如:9.2 let deviceUUID = UIDevice.current.identifierForVendor?.uuidString//获取设备唯一标识符 例如:FBF2306E-A0D8-4F4B-BDED-9333B627D3E6 let deviceModel = UIDevice.current.model //获取设备的型号 例如:iPhone print("\(deviceName) - \(sysName) - \(sysVersion) - \(deviceModel) - \(deviceUUID) - ") print("\(deviceWidth) - \(deviceHeight)") if deviceModel == "iPhone" {//是否iphone设备 self.label.text = "iphone设备" if deviceWidth == 568 || deviceHeight == 568 { self.label.text = "iphone设备 - iphone 5" } else if deviceWidth == 667 || deviceHeight == 667 { self.label.text = "iphone设备 - iphone 6...7" } else if deviceWidth == 736 || deviceHeight == 736 { self.label.text = "iphone设备 - iphone 6...7 Plus" } else { self.label.text = "iphone设备 - iphone 4" } } else {//否则pad设备 self.label.text = "pad设备" } } override func viewDidLayoutSubviews() { self.ScrollView.contentSize = CGSize.init(width: self.view.frame.size.width, height: 1000) //设置scrollView的CG(滚动的)宽和高 } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } }